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Mensajes - fersee

#12
hola

si me versión es la correcta:
te dejo lo que dice mi arcemu world




ArcEmu TRUNK r706/Release-Win32-X86 :: World Server
Copyright (C) 2008 ArcEmu. http://www.arcemu.org/
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Affero General Public License for more details.

The key combination <Ctrl-C> will safely shut down the server at any time.

09:24 S Rnd: Initialized Random Number Generators.
09:24 D ThreadPool: Startup, launched 5 threads.
09:24 D ThreadPool: Thread 4892 entered the free pool.
09:24 D ThreadPool: Thread 5464 entered the free pool.
09:24 D ThreadPool: Thread 4968 entered the free pool.
09:24 D ThreadPool: Thread 5436 entered the free pool.
09:24 D ThreadPool: Thread 5576 entered the free pool.
09:24 N Config: Loading Config Files...

09:24 S Config: >> configs/arcemu-world.conf
09:24 S Config: >> configs/arcemu-optional.conf
09:24 S Config: >> configs/arcemu-realms.conf
09:24 N MySQLDatabase: Connecting to `localhost`, database `world`...
09:24 D ThreadPool: Thread 4892 left the thread pool.
09:24 D ThreadPool: Thread 4892 is now executing task at 0x025292F0.
09:24 D ThreadPool: Thread 5464 left the thread pool.
09:24 D ThreadPool: Thread 5464 is now executing task at 0x02529468.
09:24 N MySQLDatabase: Connecting to `localhost`, database `character`...
09:24 D ThreadPool: Thread 4968 left the thread pool.
09:24 D ThreadPool: Thread 4968 is now executing task at 0x02529498.
09:24 D ThreadPool: Thread 5436 left the thread pool.
09:24 D ThreadPool: Thread 5436 is now executing task at 0x025296D0.



Announce colors initialized.

09:24 N World: Loading DBC files...
09:24 N DBC: Loading DBC/ItemSet.dbc.
09:24 N DBC: Loading DBC/Lock.dbc.
09:24 N DBC: Loading DBC/EmotesText.dbc.
09:24 N DBC: Loading DBC/SkillLineAbility.dbc.
09:24 N DBC: Loading DBC/SpellItemEnchantment.dbc.
09:24 N DBC: Loading DBC/GemProperties.dbc.
09:24 N DBC: Loading DBC/SkillLine.dbc.
09:24 N DBC: Loading DBC/Spell.dbc.
09:24 N DBC: Loading DBC/ItemExtendedCost.dbc.
09:24 N DBC: Loading DBC/Talent.dbc.
09:24 N DBC: Loading DBC/TalentTab.dbc.
09:24 N DBC: Loading DBC/SpellCastTimes.dbc.
09:24 N DBC: Loading DBC/SpellRadius.dbc.
09:24 N DBC: Loading DBC/SpellRange.dbc.
09:24 N DBC: Loading DBC/SpellDuration.dbc.
09:24 N DBC: Loading DBC/ItemRandomProperties.dbc.
09:24 N DBC: Loading DBC/AreaTable.dbc.
09:24 N DBC: Loading DBC/FactionTemplate.dbc.
09:24 N DBC: Loading DBC/Faction.dbc.
09:24 N DBC: Loading DBC/TaxiNodes.dbc.
09:24 N DBC: Loading DBC/TaxiPath.dbc.
09:24 N DBC: Loading DBC/TaxiPathNode.dbc.
09:24 N DBC: Loading DBC/CreatureSpellData.dbc.
09:24 N DBC: Loading DBC/CreatureFamily.dbc.
09:24 N DBC: Loading DBC/ChrRaces.dbc.
09:24 N DBC: Loading DBC/ChrClasses.dbc.
09:24 N DBC: Loading DBC/Map.dbc.
09:24 N DBC: Loading DBC/AuctionHouse.dbc.
09:24 N DBC: Loading DBC/ItemRandomSuffix.dbc.
09:24 N DBC: Loading DBC/gtCombatRatings.dbc.
09:24 N DBC: Loading DBC/ChatChannels.dbc.
09:24 N DBC: Loading DBC/DurabilityQuality.dbc.
09:24 N DBC: Loading DBC/DurabilityCosts.dbc.
09:24 N DBC: Loading DBC/BankBagSlotPrices.dbc.
09:24 N DBC: Loading DBC/StableSlotPrices.dbc.
09:24 N DBC: Loading DBC/gtChanceToMeleeCrit.dbc.
09:24 N DBC: Loading DBC/gtChanceToMeleeCritBase.dbc.
09:24 N DBC: Loading DBC/gtChanceToSpellCrit.dbc.
09:24 N DBC: Loading DBC/gtChanceToSpellCritBase.dbc.
09:24 N DBC: Loading DBC/gtRegenMPPerSpt.dbc.
09:24 N DBC: Loading DBC/gtOCTRegenMP.dbc.
09:24 N DBC: Loading DBC/gtRegenHPPerSpt.dbc.
09:24 N DBC: Loading DBC/gtOCTRegenHP.dbc.
09:24 N DBC: Loading DBC/AreaTrigger.dbc.

09:24 N World: Beginning parallel server startup with 2 threads.

09:24 N Storage: 16804 entries loaded from table unit_display_sizes.
09:24 N ObjectMgr: 0 players loaded.
09:24 N ObjectMgr: 0 guilds loaded.
09:24 N ObjectMgr: 0 disabled spells.
09:24 N ObjectMgr: 6711 spell skills loaded.
09:24 N ObjectMgr: 0 vendors loaded.
Query failed: SELECT * FROM clientaddons
09:24 N ObjectMgr: 0 reputation modifiers on reputation_creature_onkill.
09:24 N ObjectMgr: 0 reputation modifiers on reputation_faction_onkill.
09:24 N ObjectMgr: 0 groups loaded.
09:24 N ObjectMgr: HighGuid(CORPSE) = 0
09:24 N ObjectMgr: HighGuid(PLAYER) = 0
09:24 N ObjectMgr: HighGuid(GAMEOBJ) = 0
09:24 N ObjectMgr: HighGuid(UNIT) = 0
09:24 N ObjectMgr: HighGuid(ITEM) = 0
09:24 N ObjectMgr: HighGuid(CONTAINER) = 0
09:24 N ObjectMgr: HighGuid(GROUP) = 0
09:24 N ObjectMgr: HighGuid(CHARTER) = 0
09:24 N ObjectMgr: HighGuid(GUILD) = 0
09:24 N ObjectMgr: HighGuid(TICKET) = 0
09:24 N ObjectMgr: 0 NPC Gossip TextIds loaded.
09:24 N WordFilter: Loading...
09:24 N WordFilter: Done.

09:24 N World: Database loaded in 6937ms.

09:24 N InstanceMgr: Deleting Expired Instances...
09:24 N InstanceMgr: Loading 0 saved instances.

09:24 N World: Object size: 368 bytes
09:24 N World: Unit size: 4744 bytes
09:24 N World: Creature size: 6040 bytes
09:24 N World: Player size: 99320 bytes
09:24 N World: GameObject size: 608 bytes
09:24 N World: Processing 28315 spells...
09:24 N World: Starting Transport System...
09:24 N ObjectMgr: Loading Transports...
09:24 N World: Starting Auction System...
09:24 N AuctionMgr: Loading Auction Houses...
09:24 N World: Backgrounding loot loading...
09:24 N BattlegroundManager: Starting...
09:24 N DayWatcherThread: Started.
09:24 N Network: Starting subsystem...
IOCP: Spawning 1 worker threads.
09:24 N Server: Loading External Script Libraries...

09:24 N DayWatcherThread: Running Weekly Arena Point Maintenance...
09:24 N DayWatcherThread: Running Daily Quest Reset...
  GossipScripts.dll : 0x053D0000 : v0.706 : loaded.
  InstanceScripts.dll : 0x05410000 : v0.706 : loaded.
  LUAScripting.dll : 0x05450000 : v0.706 : delayed load.
  ServerStatusPlugin.dll : 0x054F0000 : v0.706 : loaded.
  SpellHandlers.dll : 0x055A0000 : v0.706 : loaded.

09:24 N Server: Loaded 5 external libraries.

09:24 N Server: Loading optional scripting engines...
09:24 N Server: Done loading script engines...
09:24 N Server: Ready for connections. Startup time: 12484ms

09:24 N RemoteConsole: Starting...
09:24 N LogonCommClient: Loading forced permission strings...
09:24 N LogonCommClient: Attempting to connect to logon server...
09:24 N LogonCommClient: Connecting to logonserver on `127.0.0.1:8093`...
09:24 N LogonCommClient: Authenticating...
09:24 N LogonCommClient: Authentication succeeded.
09:24 N LogonCommClient: Registering Realms...
09:24 N LogonCommClient: Realm `TORMENTA DE HIELO Test Server` registered as rea
lm 1.
09:24 N LogonCommClient: Logonserver latency is 0ms.


tal vez ahi diga algo


#13
aqui las pongo


realm: * Config files are in a block->variable->setting format.                       *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '.     *
*                                                                              *
* e.g.                                                                         *
* <block setting="0" someval = "1">                                            *
*                                                                              *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
* of the line, or in shell format (#).                                         *
********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Section
#
#    Address:
#        The address (no port) of the server.
#
#    Port:
#        The port on which the logon server listens. (*** NOT 3724 ***)
#
#    Name:
#        Not really relavant, but name the logon.
#
#    RealmCount:
#        The number of realms in the next section.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer Address = "127.0.0.1"
             Port = "8093"
             Name = "Xana's Test Server"
             RealmCount = "1">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Realm Section
#
#    Name:
#        The name of the realm.
#   
#    Address:
#        The address (and port) of that realm.
#
#    Icon:
#        The type of realm (PVP, Normal, RPPVP, RP)
#
#    TimeZone:
#        Time zone the realm is in.
#
#    Population:
#        (0 = low, 1 = medium, 2 = high)
#
#   Important information below
#
#     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
#     This issues come up a lot!
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Realm1 Name = "TORMENTA DE HIELO Test Server"
        Address = "127.0.0.1:8129"
        Icon = "Normal"
        Population = "0.0"
        TimeZone = "1">

world :
#######################################################################
# ArcEmu Configuration File
# Last Update: $Id: arcemu-world.conf 336 by Dameon $
#######################################################################

/********************************************************************************
* How to use this config file:                                                 *
* Config files are in a block->variable->setting format.                       *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '.     *
*                                                                              *
* e.g.                                                                         *
* <block setting="0" someval = "1">                                            *
*                                                                              *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
* of the line, or in shell format (#).                                         *
********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Database Section
#
#   Database.Host      - The hostname that the database is located on
#   Database.Username  - The username used for the mysql connection
#   Database.Password  - The password used for the mysql connection
#   Database.Name      - The database name
#   Database.Port      - Port that MySQL listens on. Usually 3306.
#   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<WorldDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "world" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "character" Port = "3306" Type = "1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
#    Host
#        This is the address that the server will listen on.
#        To listen on all addresses, set it to 0.0.0.0
#        Default: 127.0.0.1 (localhost)
#
#    WorldServerPort
#        This is the port that the world server listens on.
#        It has to be the same as what is specified in the
#        realms table in the LogonDatabase.
#        Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Listen Host = "0.0.0.0"
        WorldServerPort = "8129">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
#    Console Logging Level
#        This directive controls how much output the server will
#        display in it's console. Set to 0 for none, or -1 to disable.
#        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    World server packet logging feature
#        If this directive is turned on, a file called `world.log`
#        will be created in the server's directory and all packets
#        sent and received by clients will be dumped here in bfg
#        format.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogLevel Screen="0" File="-1" World="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
#    PlayerLimit
#        This directive controls the amount of sessions that will be
#        accepted by the server before it starts to add people to
#        the server queue.
#        Default: 100
#
#    Motd
#        This message will be displayed by the server in the chat
#        box every time any user logs on. Colors can be used in the
#        standard WoW format.
#        Default: "No MOTD specified
#
#    Send Stats On Join
#        This directive controls whether the server will send the online player
#        count to a cilent when it enters the world.
#
#    Breathing Setup
#        If the breathing code is causing problems or you want to run a fun server, you can disable
#        water checks by enabling this directive.
#        Default: 1
#
#    Seperate Channels Control
#        This directive controls whether horde and alliance chats will be seperated across channels.
#        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
#        across channels.
#        Default: 0
#
#    Compression Threshold
#        This directive controls the limit when update packets will be compressed using deflate.
#        For lower-bandwidth servers use a lower value at the cost of cpu time.
#        Default: 1000
#
#    Queue Update Rate
#        This directive controls how many milliseconds (ms) between the updates
#        that the queued players receieve telling them their position in the queue.
#        Default: 5000 (5 seconds).
#
#    Kick AFK Players
#        Time in milliseconds (ms) that a player will be kicked after they go afk.
#        Default: 0 (disabled)
#
#    Connection Timeout
#        This directive specifies the amount of seconds that the client will be disconnected
#        after if no ping packet is sent. It is advised to leave it at the default.
#        Default: 180
#
#    Realm Type
#        This is the realm type that will be used by the server to handle world pvp.
#        Default: 0 (pve)(RPPVE)
#        Other values: 1(pvp)(RPPVP)
#
#    AdjustPriority
#        Set the server to high process priority?
#        Default: 0
#
#    RequireAllSignatures
#        This directive controls whether the full 10 signatures will be required in order
#        to turn in a petition. Smaller servers would be better off having it turned off.
#        Default: off
#
#    ShowGMInWhoList
#        This directive controls whether GM's will be shown in player's who lists or not.
#        Default: on
#
#    MapUnloadTime
#        This directive controls whether to unload map cells after an idle period of <x> seconds.
#        Use on smaller servers or servers that are memory-limited. The server without cell unloading
#        can use over 1.2GB memory with all creatures loaded.
#        Default: 0
#
#    LimitedNames
#        This directive forces all character names to be a-z and A-Z compliant.
#        Default: 1
#
#    UseAccountData
#        This directive determines whether the account_data table is used to save custom client data.
#        May cause buggy behaviour.
#        Default: 0
#
#    AllowPlayerCommands
#        This directive, if enabled can allow players to use commands with a '0' command group.
#        Default: 0
#
#    EnableLFGJoin
#        If this is enabled, you can join the LFG channel without using the LFG tool.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Server PlayerLimit = "100"
        Motd = "No MOTD specified."       
        SendStatsOnJoin = "1"
        EnableBreathing = "1"
        SeperateChatChannels = "0"
        CompressionThreshold = "1000"
        QueueUpdateInterval = "5000"
        KickAFKPlayers = "0"
        ConnectionTimeout = "180"
        RealmType = "1"
        AdjustPriority = "0"
        RequireAllSignatures = "0"
        ShowGMInWhoList = "1"
        MapUnloadTime="0"
        LimitedNames="1"
        UseAccountData="0"
        AllowPlayerCommands="0"
        EnableLFGJoin="0">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Announce Configuration
#
#    Tag
#      Configure what is shown in front of your announces in the [] brackets.
#      Default: Staff (would give [Staff])
#
#    GMAdminTag
#      Configure whether the <GM> or <Admin> tag is shown in announces.
#      Default: 0 (disabled)
#
#    NameinAnnounce
#      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
#      Default: 1 (enabled)
#
#    NameinWAnnounce
#      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
#      of the message.
#      Default: 1 (enabled)
#
#    ShowInConsole
#      This controls whether announces are shown in the arcemu-world console or not.
#      This does not apply for the team-internal GM announce.
#      Default: 1 (enabled)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Announce       Tag = "Staff"
                GMAdminTag = "0"
                NameinAnnounce = "1"
                NameinWAnnounce = "1"
                ShowInConsole = "1">




#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
#
#    These directives set up the multiplier in which regen values will be
#    multiplied by every 2 seconds.
#    Powers:
#        Power1 = Mana, Power2 = Rage, Power3 = Energy
#   
#    Reputation:
#        Kill = Rep gained on kill, Quest = rep gained from quests
#
#    Honor:
#        Honor = multiplier used to calculate honor per-kill.
#
#    PvP:
#        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
#
#    XP:
#        The xp that a player receives from killing a creature will be multiplied
#        by this value in order to get his xp gain.
#
#    RestXP:
#        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
#        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
#        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
#        Note that resting in a resting area (Zzz) goes 4 times faster.
#        Default: 1 (bubble every 8 hrs)
#
#    Drop(Color):
#        These values will be multiplied by the drop percentages of the items for creatures
#        to determine which items to drop. All default to 1.
#        To allow you better control of drops, separate multipliers have been created for items
#        of each quality group.
#
#    DropMoney:
#        This value will be multiplied by any gold looted and pickpocketed
#
#    Save:
#        Value in milliseconds (ms) that will be between player autosaves.
#        Default: 300000 (5 minutes)
#
#    SkillChance:
#        The chance that you have to level up a skill in melee or a profession is multiplied
#        by this value.
#        Default: 1
#
#    SkillRate:
#        The amount of "levels" your skill goes up each time you gain a level is multiplied
#        by this value.
#
#    ArenaMultiplier
#         Every week/day the arena points gained by a player will be multiplied by this value.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Rates Health="1"
       Power1="1"
       Power2="1"
       Power3="1"
       QuestReputation="1"
       KillReputation="1"
       Honor="1"
       PvPTimer="300000"
       Compression="1"
       XP="1"
       QuestXP="1"
       RestXP="1"
       DropGrey="1"
       DropWhite="1"
       DropGreen="1"
       DropBlue="1"
       DropPurple="1"
       DropOrange="1"
       DropArtifact="1"
       DropMoney="1"
       Save="300000"
       SkillChance="1"
       SkillRate="1"
       ArenaMultiplier2x="1"
       ArenaMultiplier3x="1"
       ArenaMultiplier5x="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
#   This should be set to 'gm_sync_channel' for the My_Master addon to work.
#   Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<GMClient GmClientChannel = "gm_sync_channel">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain & Collision Settings
#
#   Set the path to the map_xx.bin files and whether unloading should be enabled
#   for the main world maps here. Unloading the main world maps when they go idle
#   can save a great amount of memory if the cells aren't being activated/idled
#   often. Instance/Non-main maps will not be unloaded ever.
#
#   Default:
#      MapPath = "maps"
#      vMapPath = "vmaps"
#      UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Terrain MapPath = "maps"
         vMapPath = "vmaps"
         UnloadMaps = "1">


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# Log Settings
#
#    Cheaters:
#        This directive sets up the cheater logging file, if turned on any
#        cheat / packet exploit / speedhack attempts will be logged here.
#
#    GMCommands:
#        These two directives set up the GM command logging fie. If turned on,
#        most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Log Cheaters="0" GMCommands="0">


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# Mail System Setup
#
#    These directives control the limits and behaviour of the ingame mail system.
#    All options must have Mail prefixed before them.
#   
#    ReloadDelay                 
#        Controls the delay at which the database is "refreshed". Use it if you're
#        inserting mail from an external source, such as a web-based interface.
#        0 turns it off.
#        Default: 0
#
#    DisablePostageCostsForGM
#        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
#        Default: 1
#
#    DisablePostageCosts
#        Disables postage costs for all players.
#        Default: 0
#
#    DisablePostageDelayItems
#        Disables the one hour wait time when sending mail with items attached.
#        Default: 1
#
#    DisableMessageExpiry
#        Turns off the 30 day / 3 day after read message expiry time.
#        WARNING: A mailbox still cannot show more than 50 items at once
#        (stupid limitation in client).
#        Default: 0
#
#    EnableInterfactionMail
#        Removes the faction limitation for sending mail messages. Applies to all players.
#        Default: 1
#
#    EnableInterfactionMailForGM
#        Removes the faction limitation for sending mail messages, but only applies
#        to GM's. EnableInterfactionMail overrides this.
#        Default: 1
#   
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<Mail ReloadDelay="0"
      DisablePostageCostsForGM="1"
      DisablePostageCosts="0"
      DisablePostageDelayItems="1"
      DisableMessageExpiry="0"
      EnableInterfactionMail="1"
      EnableInterfactionMailForGM="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
#        These directives set up the status dumper plugin. Filename is an
#        absolute or relative path to the server binary. Interval is the
#        time that the stats will be dumped to xml.
#        Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<StatDumper FileName = "stats.xml" Interval = "120000">


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# Startup Options
#
#    Preloading
#        This directive controls whether the entire world will be spawned at server
#        startup or on demand. It is advised to leave it disabled unless you are a
#        developer doing testing.
#        Default: off
#
#    Background Loot Loading
#        This directive controls whether loot will be loaded progressively during
#        startup or in the background in a seperate thread. Turning it on will
#        result in much faster startup times.
#        Default: on
#
#    Multithreaded Startup
#        This controls whether the server will spawn multiple worker threads to
#        use for loading the database and starting the server. Turning it on
#        increases the speed at which it starts up for each additional cpu in your
#        computer.
#        Default: on
#
#    Additional Table Binding
#        You can load static item/creature/etc data into the server using this directive.
#        This way throughout database updates your custom data can be preserved.
#        Format: "sourcetable destination table,sourcetable destinationtable"
#        Example: "myitems items,mynpcs creature_names"
#        Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Startup Preloading = "0"
         BackgroundLootLoading = "1"
         EnableMultithreadedLoading = "1"
         LoadAdditionalTables="">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Flood Protection Setup
#
#    Lines
#        This is the number of "messages" or lines that it will allow before stopping messages from
#        being sent. This counter is reset every "Seconds" seconds.
#        Default: 0 (disabled)
#
#    Seconds
#        This is the number of seconds inbetween the Line counter being reset.
#        Default: 0 (disabled)
#
#    SendMessage
#        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
#        message will be sent upon flood triggering.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
#    DisablePings   
#        This directive controls whether pings will be sent to the logonserver to check
#        if the connection is still "alive". Expect problems if it is disabled.
#        Default: 0
#
#    RemotePassword
#        This directive controls the password used to authenticate with the logonserver.
#        It must be the same between the two configs. If it is not, your server will
#        not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer DisablePings = "0"
             RemotePassword = "root">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AntiHack Setup
#
#    Teleport   
#        This directive controls anti-teleport hack checks will be enabled or not.
#        Default: 1
#
#    Speed
#        This directive controls anti-speed hack checks will be performed on player movement or not.
#        Default: 1
#
#    SpeedThreshold
#        This directive controls the threshold at which the speedhack detection will trip.
#        It's (characters' move time of distance - real move time of distance)
#        Default: -600.0
#
#    FallDamage
#        This directive controls anti-fall damage hack checks will be performed on player movement or not.
#        Default: 1
#
#    Flying
#        This directive controls whether flight hacks will be performed on players or not.
#        Default: 1
#
#    FlightThreshold
#      This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
#      Default: 10
#
#    DisableOnGM
#        This directive controls hack checks will be disabled for GM's or not.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<AntiHack Teleport="1"
          Speed="1"
          FallDamage="1"
          Flight="1"
     FlightThreshold="10"
          DisableOnGM="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Period Setup
#
#    These are the periods that the server will wait before doing periodic duties. At the moment only
#    arena point calculation and honor point calculation are used here.
#
#    Default:
#         Arena: weekly
#         Honor: daily
#             (blizzlike values)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Periods HonorUpdate="daily"
         ArenaUpdate="weekly"
         DailyUpdate="daily">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Channels Setup
#
#    These directives control some of the aspects in the channel system.
#
#    BannedChannels
#         If you would like to ban users from creating or joining a channel specify them here in a ';'
#         seperated list.
#         Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Channels BannedChannels="">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# VoiceChat Setup
#
#    These directives control some of the aspects in the voice chat system.
#
#    Enabled
#         If you want to enable the voice chat system, this must be set to 1.
#         Default: "0"
#
#    ServerIP
#         This is the IP of the voice chat server.
#         Default: "127.0.0.1"
#
#    ServerPort
#         This is the TCP port of the voice chat server.
#         Default: "3727"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<VoiceChat Enabled="0"
           ServerIP="127.0.0.1"
           ServerPort="3727">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Remote Console Setup
#
#    These directives control the remote administration console.
#
#    Enabled
#         If you want to enable the remote administration console, set this.
#         Default: 0
#
#    Host
#         This is the interface the RA server listens on.
#         Default: "0.0.0.0"
#
#    Port
#         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
#         Default: 8092
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<RemoteConsole Enabled="0"
               Host="0.0.0.0"
               Port="8092">
     

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Scripting Engine Setup
#
#    ArcEmu can support multiple script backends via the means of loading .dll files for them.
#    This section in the config can enable/disable those backends.
#
#    LUA
#         If you would like to enable the LUA scripting backend, enable this.
#         Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<ScriptBackends LUA="0"
                AS="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Movement Setup
#
#    NOTE: For any of these directives to function, movement compression has to be compiled into
#          the server.
#
#    FlushInterval
#        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
#        If you have a high threshold, keeping this at 1-2 seconds will work better.
#        Default: 1000 (one second)
#
#    CompressionRate
#        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
#        Range: 1-9 (or 0 is disable)
#        Default: 1
#
#    CompressionThreshold
#        This is the distance that will be used to determine if an object needs to be sent compressed or
#        normal. It is advised to keep it at least 30 units. This value is used for players.
#        Default: 30.0
#
#    CompressionThresholdCreatures
#        This is the distance that will be used to determine if an object needs to be sent compressed or
#        normal. This value is used for creatures, so it can be a lot lower.
#        Default: 10.0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Movement FlushInterval="1000"
          CompressRate="1"
          CompressThreshold="30.0"
          CompressThresholdCreatres="10.0">





#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Localization Setup
#
#    LocaleBindings
#        This is a list of locale names and the other locale you want to associate with them.
#        For example, to make the European client always use the french language, "enGB=frFR"
#
#        Must be terminated by a space.
#
#        Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Localization LocaleBindings="">


logon


#######################################################################
# ArcEmu Realms Configuration File 
# Last updated at revision 425 by neo_mat
#######################################################################

/********************************************************************************
* How to use this config file:                                                 *
* Config files are in a block->variable->setting format.                       *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '.     *
*                                                                              *
* e.g.                                                                         *
* <block setting="0" someval = "1">                                            *
*                                                                              *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
* of the line, or in shell format (#).                                         *
********************************************************************************/

# LogonDatabase Section
#
#    These directives are the location of the `realms` and `accounts`
#    tables.
#
#    LogonDatabase.Host      - The hostname that the database is located on
#    LogonDatabase.Username  - The username used for the mysql connection
#    LogonDatabase.Password  - The password used for the mysql connection
#    LogonDatabase.Name      - The database name
#    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
#    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#

<LogonDatabase Hostname = "localhost"
               Username = "root"
               Password = "root"
               Name     = "logon"
               Port     = "3306"
               Type     = "1">


# Host Directive
#
#    This is the address that the realmlist will listen on.
#    To listen on all addresses, set it to 0.0.0.0
#    Default: 127.0.0.1 (localhost)
#
#    Note: ISHost is the interserver communication listener.
#

<Listen Host = "0.0.0.0"
        ISHost = "0.0.0.0"
        RealmListPort = "3724"
        ServerPort = "8093">

# Server console logging level
#
#    This directive controls how much output the server will
#    display in it's console. Set to 0 for none.
#    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#    Default: 3
#

<LogLevel Screen = "0"
          File = "-1">

# Account Refresh Time
#
#    This controls on which time interval accounts gets
#    refreshed. (In seconds)
#    Default = 600
#

<Rates AccountRefresh = "600">

# Accepted Build Range Setup
#
#    These two directives set up which clients will be
#    allowed to authenticate with the realm list.
#
#    Set these to the same builds that the server was
#    compiled for.
#
#    As of the last update, version 2.1.1 was build 6739.
#

<Client MinBuild = "8606"
        MaxBuild = "9999">

# WorldServer Setup
#
#  RemotePassword
#    This directive controls the password used to authenticate with the worldserver.
#    It must be the same between the two configs. If it is not, your server will
#    not register.
#
#    Default: "change_me_logon"
#
#  AllowedIPs
#    This section MUST be completed, otherwise all attempts to link your servers will fail.
#    These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
#    to make server connections to your logonserver, and register realms.
#    For example, everything in the 127.0.0.* range would be:
#         127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
#
#    To allow a single IP,
#         1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
#
#  AllowedModIPs
#    In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
#    (adding bans, GMs, account permissions, etc)
#

<LogonServer RemotePassword = "root"
             AllowedIPs = "127.0.0.0/24"
             AllowedModIPs = "127.0.0.0/24">


estas son
#14
tan cerca pero no lo logre se me queda en intercambiando datos...

como puedo solucionarlo
#15
no podrias subir todos los archivos de wowservers en un archivo win rar  por favor
#16
hola ya lo cree de nuevo ahora se me queda en intercamvbiando datos pero en arcemu-world me aparece esto




GNU Affero General Public License for more details.

The key combination <Ctrl-C> will safely shut down the server at any time.

12:47 S Rnd: Initialized Random Number Generators.
12:47 D ThreadPool: Startup, launched 5 threads.
12:47 D ThreadPool: Thread 3020 entered the free pool.
12:47 D ThreadPool: Thread 3660 entered the free pool.
12:47 D ThreadPool: Thread 3240 entered the free pool.
12:47 D ThreadPool: Thread 452 entered the free pool.
12:47 D ThreadPool: Thread 3816 entered the free pool.
12:47 N Config: Loading Config Files...

12:47 S Config: >> configs/arcemu-world.conf
12:47 S Config: >> configs/arcemu-optional.conf
12:47 S Config: >> configs/arcemu-realms.conf
12:47 N MySQLDatabase: Connecting to `localhost`, database `world`...
12:47 D ThreadPool: Thread 3020 left the thread pool.
12:47 D ThreadPool: Thread 3020 is now executing task at 0x025292A8.
12:47 D ThreadPool: Thread 3660 left the thread pool.
12:47 D ThreadPool: Thread 3660 is now executing task at 0x02529420.
12:47 N MySQLDatabase: Connecting to `localhost`, database `character`...
12:47 D ThreadPool: Thread 3240 left the thread pool.
12:47 D ThreadPool: Thread 3240 is now executing task at 0x02529450.
12:47 D ThreadPool: Thread 452 left the thread pool.
12:47 D ThreadPool: Thread 452 is now executing task at 0x02529690.



Announce colors initialized.

12:47 N World: Loading DBC files...
12:47 N DBC: Loading DBC/ItemSet.dbc.
12:47 N DBC: Loading DBC/Lock.dbc.
12:47 N DBC: Loading DBC/EmotesText.dbc.
12:47 N DBC: Loading DBC/SkillLineAbility.dbc.
12:47 N DBC: Loading DBC/SpellItemEnchantment.dbc.
12:47 N DBC: Loading DBC/GemProperties.dbc.
12:47 N DBC: Loading DBC/SkillLine.dbc.
12:47 N DBC: Loading DBC/Spell.dbc.
12:47 N DBC: Loading DBC/ItemExtendedCost.dbc.
12:47 N DBC: Loading DBC/Talent.dbc.
12:47 N DBC: Loading DBC/TalentTab.dbc.
12:47 N DBC: Loading DBC/SpellCastTimes.dbc.
12:47 N DBC: Loading DBC/SpellRadius.dbc.
12:47 N DBC: Loading DBC/SpellRange.dbc.
12:47 N DBC: Loading DBC/SpellDuration.dbc.
12:47 N DBC: Loading DBC/ItemRandomProperties.dbc.
12:47 N DBC: Loading DBC/AreaTable.dbc.
12:47 N DBC: Loading DBC/FactionTemplate.dbc.
12:47 N DBC: Loading DBC/Faction.dbc.
12:47 N DBC: Loading DBC/TaxiNodes.dbc.
12:47 N DBC: Loading DBC/TaxiPath.dbc.
12:47 N DBC: Loading DBC/TaxiPathNode.dbc.
12:47 N DBC: Loading DBC/CreatureSpellData.dbc.
12:47 N DBC: Loading DBC/CreatureFamily.dbc.
12:47 N DBC: Loading DBC/ChrRaces.dbc.
12:47 N DBC: Loading DBC/ChrClasses.dbc.
12:47 N DBC: Loading DBC/Map.dbc.
12:47 N DBC: Loading DBC/AuctionHouse.dbc.
12:47 N DBC: Loading DBC/ItemRandomSuffix.dbc.
12:47 N DBC: Loading DBC/gtCombatRatings.dbc.
12:47 N DBC: Loading DBC/ChatChannels.dbc.
12:47 N DBC: Loading DBC/DurabilityQuality.dbc.
12:47 N DBC: Loading DBC/DurabilityCosts.dbc.
12:47 N DBC: Loading DBC/BankBagSlotPrices.dbc.
12:47 N DBC: Loading DBC/StableSlotPrices.dbc.
12:47 N DBC: Loading DBC/gtChanceToMeleeCrit.dbc.
12:47 N DBC: Loading DBC/gtChanceToMeleeCritBase.dbc.
12:47 N DBC: Loading DBC/gtChanceToSpellCrit.dbc.
12:47 N DBC: Loading DBC/gtChanceToSpellCritBase.dbc.
12:47 N DBC: Loading DBC/gtRegenMPPerSpt.dbc.
12:47 N DBC: Loading DBC/gtOCTRegenMP.dbc.
12:47 N DBC: Loading DBC/gtRegenHPPerSpt.dbc.
12:47 N DBC: Loading DBC/gtOCTRegenHP.dbc.
12:47 N DBC: Loading DBC/AreaTrigger.dbc.

12:47 N World: Beginning parallel server startup with 2 threads.

Sql query failed due to [table 'world.creature_names' doesn't exist], Query: [SE
LECT * FROM creature_names]
Sql query failed due to [table 'world.gameobject_names' doesn't exist], Query: [
SELECT * FROM gameobject_names]
Sql query failed due to [table 'world.creature_proto' doesn't exist], Query: [SE
LECT * FROM creature_proto]
Sql query failed due to [table 'world.areatriggers' doesn't exist], Query: [SELE
CT * FROM areatriggers]
Sql query failed due to [table 'world.itempages' doesn't exist], Query: [SELECT
* FROM itempages]
Sql query failed due to [table 'world.quests' doesn't exist], Query: [SELECT * F
ROM quests]
Sql query failed due to [table 'world.graveyards' doesn't exist], Query: [SELECT
* FROM graveyards]
Sql query failed due to [table 'world.teleport_coords' doesn't exist], Query: [S
ELECT * FROM teleport_coords]
Sql query failed due to [table 'world.fishing' doesn't exist], Query: [SELECT *
FROM fishing]
Sql query failed due to [table 'world.npc_text' doesn't exist], Query: [SELECT *
FROM npc_text]
Sql query failed due to [table 'world.worldmap_info' doesn't exist], Query: [SEL
ECT MAX(entry) FROM worldmap_info]
Sql query failed due to [table 'world.worldmap_info' doesn't exist], Query: [SEL
ECT * FROM worldmap_info]
Sql query failed due to [table 'world.zoneguards' doesn't exist], Query: [SELECT
* FROM zoneguards]
Sql query failed due to [table 'world.unit_display_sizes' doesn't exist], Query:
[SELECT * FROM unit_display_sizes]
Sql query failed due to [table 'world.items' doesn't exist], Query: [SELECT MAX(
entry) FROM items]
Sql query failed due to [table 'world.items' doesn't exist], Query: [SELECT * FR
OM items]
12:47 N ObjectMgr: 0 players loaded.
12:47 Sql query failed due to [table 'world.playercreateinfo' doesn't exist], Qu
ery: [SELECT * FROM playercreateinfo]
N ObjectMgr: 0 guilds loaded.
Sql query failed due to [table 'world.instance_bosses' doesn't exist], Query: [S
ELECT `mapid`, `spawnid`, `trash`, `trash_respawn_override` FROM `instance_bosse
s`]
12:47 N ObjectMgr: Sql query failed due to [table 'world.spelloverride' doesn't
exist], Query: [SELECT DISTINCT overrideId FROM spelloverride]
Sql query failed due to [table 'world.totemspells' doesn't exist], Query: [SELEC
T * FROM totemspells]
Sql query failed due to [table 'world.trainer_defs' doesn't exist], Query: [SELE
CT * FROM trainer_defs]
Sql query failed due to [table 'world.spell_disable' doesn't exist], Query: [SEL
ECT * FROM spell_disable]
6711 spell skills loaded.
12:47 N ObjectMgr: 0 disabled spells.
Sql query failed due to [table 'world.creature_timed_emotes' doesn't exist], Que
ry: [SELECT * FROM creature_timed_emotes order by `rowid` asc]
Sql query failed due to [table 'world.creature_waypoints' doesn't exist], Query:
[SELECT * FROM creature_waypoints]
Sql query failed due to [table 'world.vendors' doesn't exist], Query: [SELECT *
FROM vendors]
12:47 N ObjectMgrSql query failed due to [table 'world.ai_threattospellid' doesn
't exist], Query: [SELECT * FROM ai_threattospellid]
Sql query failed due to [table 'world.spellfixes' doesn't exist], Query: [SELECT
* FROM spellfixes]
Sql query failed due to [table 'world.spell_proc' doesn't exist], Query: [SELECT
* FROM spell_proc]
Sql query failed due to [table 'world.spell_effects_override' doesn't exist], Qu
ery: [SELECT * FROM spell_effects_override]
Sql query failed due to [table 'world.petdefaultspells' doesn't exist], Query: [
SELECT * FROM petdefaultspells]
: 0 vendors loaded.
Sql query failed due to [table 'world.clientaddons' doesn't exist], Query: [SELE
CT * FROM clientaddons]
Query failed: SELECT * FROM clientaddons
Sql query failed due to [table 'world.reputation_creature_onkill' doesn't exist]
, Query: [SELECT * FROM reputation_creature_onkill]
12:47 N ObjectMgr: 0 reputation modifiers on reputation_creature_onkill.
Sql query failed due to [table 'world.reputation_faction_onkill' doesn't exist],
Query: [SELECT * FROM reputation_faction_onkill]
12:47 N ObjectMgr: 0 reputation modifiers on reputation_faction_onkill.
Sql query failed due to [table 'world.reputation_instance_onkill' doesn't exist]
, Query: [SELECT * FROM reputation_instance_onkill]
Sql query failed due to [table 'world.npc_monstersay' doesn't exist], Query: [SE
LECT * FROM npc_monstersay]
Sql query failed due to [table 'world.weather' doesn't exist], Query: [SELECT zo
neId,high_chance,high_type,med_chance,med_type,low_chance,low_type FROM weather]

Sql query failed due to [table 'world.creature_spawns' doesn't exist], Query: [S
ELECT MAX(id) FROM creature_spawns]
Sql query failed due to [table 'world.gameobject_spawns' doesn't exist], Query:
[SELECT MAX(id) FROM gameobject_spawns]
12:47 N ObjectMgr: 0 groups loaded.
Sql query failed due to [table 'world.ai_agents' doesn't exist], Query: [SELECT
* FROM ai_agents]
Sql query failed due to [table 'world.itempetfood' doesn't exist], Query: [SELEC
T * FROM itempetfood ORDER BY entry]
12:47 N ObjectMgr: HighGuid(CORPSE) = 0
12:47 N ObjectMgr: HighGuid(PLAYER) = 0
12:47 N ObjectMgr: HighGuid(GAMEOBJ) = 0
12:47 N ObjectMgr: HighGuid(UNIT) = 0
12:47 N ObjectMgr: HighGuid(ITEM) = 0
12:47 N ObjectMgr: HighGuid(CONTAINER) = 0
12:47 N ObjectMgr: HighGuid(GROUP) = 0
12:47 N ObjectMgr: HighGuid(CHARTER) = 0
12:47 N ObjectMgr: HighGuid(GUILD) = 0
12:47 N ObjectMgr: HighGuid(TICKET) = 0
Sql query failed due to [table 'world.creature_quest_starter' doesn't exist], Qu
ery: [SELECT * FROM creature_quest_starter]
Sql query failed due to [table 'world.creature_quest_finisher' doesn't exist], Q
uery: [SELECT * FROM creature_quest_finisher]
Sql query failed due to [table 'world.gameobject_quest_starter' doesn't exist],
Query: [SELECT * FROM gameobject_quest_starter]
Sql query failed due to [table 'world.gameobject_quest_finisher' doesn't exist],
Query: [SELECT * FROM gameobject_quest_finisher]
Sql query failed due to [table 'world.gameobject_quest_item_binding' doesn't exi
st], Query: [SELECT * FROM gameobject_quest_item_binding]
Sql query failed due to [table 'world.gameobject_quest_pickup_binding' doesn't e
xist], Query: [SELECT * FROM gameobject_quest_pickup_binding]
Sql query failed due to [table 'world.npc_gossip_textid' doesn't exist], Query:
[SELECT * FROM npc_gossip_textid]
12:47 N ObjectMgr: 0 NPC Gossip TextIds loaded.
Sql query failed due to [table 'world.item_quest_association' doesn't exist], Qu
ery: [SELECT * FROM item_quest_association]
Sql query failed due to [table 'world.professiondiscoveries' doesn't exist], Que
ry: [SELECT * from professiondiscoveries]
Sql query failed due to [table 'world.creature_names_localized' doesn't exist],
Query: [SELECT DISTINCT language_code FROM creature_names_localized]
Sql query failed due to [table 'world.gameobject_names_localized' doesn't exist]
, Query: [SELECT DISTINCT language_code FROM gameobject_names_localized]
Sql query failed due to [table 'world.items_localized' doesn't exist], Query: [S
ELECT DISTINCT language_code FROM items_localized]
Sql query failed due to [table 'world.quests_localized' doesn't exist], Query: [
SELECT DISTINCT language_code FROM quests_localized]
Sql query failed due to [table 'world.npc_text_localized' doesn't exist], Query:
[SELECT DISTINCT language_code FROM npc_text_localized]
Sql query failed due to [table 'world.itempages_localized' doesn't exist], Query
: [SELECT DISTINCT language_code FROM itempages_localized]
Sql query failed due to [table 'world.command_overrides' doesn't exist], Query:
[SELECT * FROM command_overrides]
12:47 N WordFilter: Loading...
Sql query failed due to [table 'world.wordfilter_character_names' doesn't exist]
, Query: [SELECT * FROM wordfilter_character_names]
Sql query failed due to [table 'world.wordfilter_chat' doesn't exist], Query: [S
ELECT * FROM wordfilter_chat]
12:47 N WordFilter: Done.

12:47 N World: Database loaded in 2860ms.

Sql query failed due to [table 'world.creature_formations' doesn't exist], Query
: [SELECT * FROM creature_formations]
Sql query failed due to [table 'world.creature_spawns' doesn't exist], Query: [S
ELECT DISTINCT Map FROM creature_spawns]
12:47 N InstanceMgr: Deleting Expired Instances...
12:47 N InstanceMgr: Loading 0 saved instances.

12:47 N World: Object size: 368 bytes
12:47 N World: Unit size: 4744 bytes
12:47 N World: Creature size: 6040 bytes
12:47 N World: Player size: 99320 bytes
12:47 N World: GameObject size: 608 bytes
12:47 N World: Processing 28315 spells...
Sql query failed due to [table 'world.spell_coef_override' doesn't exist], Query
: [SELECT * FROM spell_coef_override]
12:47 N World: Starting Transport System...
12:47 N ObjectMgr: Loading Transports...
Sql query failed due to [table 'world.transport_data' doesn't exist], Query: [SE
LECT * FROM transport_data]
12:47 N World: Starting Auction System...
12:47 N AuctionMgr: Loading Auction Houses...
Sql query failed due to [table 'world.auctionhouse' doesn't exist], Query: [SELE
CT DISTINCT `group` FROM auctionhouse]
Sql query failed due to [table 'world.auctionhouse' doesn't exist], Query: [SELE
CT creature_entry, `group` FROM auctionhouse]
12:47 N World: Backgrounding loot loading...
12:47 N BattlegroundManager: Starting...
12:47 Sql query failed due to [table 'world.item_randomprop_groups' doesn't exis
t], Query: [SELECT * FROM item_randomprop_groups]
N Network: Starting subsystem...
12:47 N DayWatcherThread: Started.
IOCP: Spawning 1 worker threads.
12:47 N Server: Loading External Script Libraries...

Sql query failed due to [table 'world.item_randomsuffix_groups' doesn't exist],
Query: [SELECT * FROM item_randomsuffix_groups]
12:47 N DayWatcherThread:Sql query failed due to [table 'world.creatureloot' doe
sn't exist], Query: [SELECT * FROM creatureloot ORDER BY entryid ASC]
Sql query failed due to [table 'world.objectloot' doesn't exist], Query: [SELECT
* FROM objectloot ORDER BY entryid ASC]
Sql query failed due to [table 'world.skinningloot' doesn't exist], Query: [SELE
CT * FROM skinningloot ORDER BY entryid ASC]
Initializing Arena Updates to zero.
12:47 N DayWatcherThread: Initializing Daily Updates to zero.
12:47 N DayWatcherThread: Running Weekly Arena Point Maintenance...
Sql query failed due to [table 'world.fishingloot' doesn't exist], Query: [SELEC
T * FROM fishingloot ORDER BY entryid ASC]
Sql query failed due to [table 'world.itemloot' doesn't exist], Query: [SELECT *
FROM itemloot ORDER BY entryid ASC]
Sql query failed due to [table 'world.prospectingloot' doesn't exist], Query: [S
ELECT * FROM prospectingloot ORDER BY entryid ASC]
Sql query failed due to [table 'world.disenchantingloot' doesn't exist], Query:
[SELECT * FROM disenchantingloot ORDER BY entryid ASC]
Sql query failed due to [table 'world.pickpocketingloot' doesn't exist], Query:
[SELECT * FROM pickpocketingloot ORDER BY entryid ASC]
  GossipScripts.dll : 0x05370000 : v0.706 : loaded.
  InstanceScripts.dll : 0x053B0000 : v0.706 : loaded.
  LUAScripting.dll : 0x053F0000 : v0.706 : delayed load.
  ServerStatusPlugin.dll : 0x05490000 : v0.706 : loaded.
  SpellHandlers.dll : 0x05540000 : v0.706 : loaded.

12:47 N Server: Loaded 5 external libraries.

12:47 N Server: Loading optional scripting engines...
12:47 N Server: Done loading script engines...
12:47 N Server: Ready for connections. Startup time: 4062ms

12:47 N RemoteConsole: Starting...
12:47 N LogonCommClient: Loading forced permission strings...
12:47 N LogonCommClient: Attempting to connect to logon server...
12:47 N LogonCommClient: Connecting to logonserver on `127.0.0.1:8093`...
12:47 N LogonCommClient: Authenticating...
12:47 N LogonCommClient: Authentication succeeded.
12:47 N LogonCommClient: Registering Realms...
12:47 N LogonCommClient: Realm `TORMENTA DE HIELO Test Server` registered as rea
lm 1.
12:47 N LogonCommClient: Logonserver latency is 0ms.
#17
cuando inicio arcemu-world me sale tod esto
09:05 N ObjectMgr: 107 totem spells loaded.
09:05 N ObjectMgr: 54263 waypoints cached.
09:05 N ObjectMgr: 6711 spell skills loaded.
09:05 N ObjectMgr: 43 spell overrides loaded.
09:05 Sql query failed due to [table 'logon.charters' doesn't exist], Query: [SE
LECT * FROM charters]
Sql query failed due to [table 'logon.gm_tickets' doesn't exist], Query: [SELECT
`guid`, `playerGuid`, `name`, `level`, `map`, `posX`, `posY`, `posZ`, `message`
, `timestamp`, `deleted`, `assignedto`, `comment` FROM gm_tickets WHERE deleted=
0]
Sql query failed due to [table 'logon.characters' doesn't exist], Query: [SELECT
MAX(guid) FROM characters]
Sql query failed due to [table 'logon.playeritems' doesn't exist], Query: [SELEC
T MAX(guid) FROM playeritems]
Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SELECT MA
X(guid) FROM corpses]
Sql query failed due to [table 'logon.groups' doesn't exist], Query: [SELECT MAX
(group_id) FROM groups]
Sql query failed due to [table 'logon.charters' doesn't exist], Query: [SELECT M
AX(charterId) FROM charters]
Sql query failed due to [table 'logon.guilds' doesn't exist], Query: [SELECT MAX
(guildId) FROM guilds]
Sql query failed due to [table 'logon.gm_tickets' doesn't exist], Query: [SELECT
MAX(guid) FROM gm_tickets]
N ObjectMgr: 1403 vendors loaded.
09:05 N ObjectMgr: HighGuid(CORPSE) = 0
09:05 N ObjectMgr: HighGuid(PLAYER) = 1
09:05 N ObjectMgr: 418 reputation modifiers on reputation_creature_onkill.
09:05 N ObjectMgr: 2 reputation modifiers on reputation_faction_onkill.
09:05 N ObjectMgr: HighGuid(GAMEOBJ) = 2200057
09:05 N ObjectMgr: HighGuid(UNIT) = 4661965
09:05 N ObjectMgr: 23 instance reputation modifiers loaded.
09:05 N ObjectMgr: 226 monster say events loaded.
09:05 N ObjectMgr: HighGuid(ITEM) = 0
09:05 N ObjectMgr: HighGuid(CONTAINER) = 0
09:05 N WeatherMgr: Loaded weather information for 51 zones.
Sql query failed due to [table 'logon.groups' doesn't exist], Query: [SELECT * F
ROM groups]
09:05 N ObjectMgr: 0 groups loaded.
09:05 N ObjectMgr: HighGuid(GROUP) = 1
09:05 N ObjectMgr: HighGuid(CHARTER) = 0
09:05 N ObjectMgr: HighGuid(GUILD) = 0
09:05 N ObjectMgr: HighGuid(TICKET) = 4294967295
Sql query failed due to [table 'logon.arenateams' doesn't exist], Query: [SELECT
* FROM arenateams]
09:05 N ObjectMgr: 954 NPC Gossip TextIds loaded.
09:05 N WordFilter: Loading...
09:05 N WordFilter: Done.

09:05 N World: Database loaded in 7969ms.

Sql query failed due to [table 'logon.instances' doesn't exist], Query: [SELECT
MAX(id) FROM instances]
09:05 N Map: 25200 creatures / 10120 gameobjects on map 1 cached.
09:05 N InstanceMgr: Creating continent Kalimdor.
09:05 N Map: 22394 creatures / 12440 gameobjects on map 0 cached.
09:05 N InstanceMgr: Creating continent Eastern Kingdoms.
09:05 N Map: 9 creatures / 0 gameobjects on map 30 cached.
09:05 N Map: Sql query failed due to [table 'logon.corpses' doesn't exist], Quer
y: [SELECT * FROM corpses WHERE instanceId = 1]
143 creatures / 33 gameobjects on map 33 cached.
09:05 N Map: 90 creatures / 2 gameobjects on map 34 cached.
Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SELECT *
FROM corpses WHERE instanceId = 2]
09:05 N Map: 211 creatures / 26 gameobjects on map 36 cached.
09:05 N Map: 2 creatures / 0 gameobjects on map 37 cached.
09:05 N Map: 313 creatures / 76 gameobjects on map 43 cached.
09:05 N Map: 206 creatures / 48 gameobjects on map 47 cached.
09:05 N Map: 215 creatures / 25 gameobjects on map 48 cached.
09:05 N Map: 261 creatures / 180 gameobjects on map 70 cached.
09:05 N Map: 356 creatures / 75 gameobjects on map 109 cached.
09:05 N Map: 404 creatures / 89 gameobjects on map 90 cached.
09:05 N Map: 272 creatures / 64 gameobjects on map 129 cached.
09:05 N Map: 329 creatures / 90 gameobjects on map 189 cached.
09:05 N Map: 261 creatures / 55 gameobjects on map 209 cached.
09:05 N Map: 503 creatures / 375 gameobjects on map 229 cached.
09:05 N Map: 1065 creatures / 433 gameobjects on map 230 cached.
09:05 N Map: 5 creatures / 44 gameobjects on map 249 cached.
09:05 N Map: 179 creatures / 2 gameobjects on map 269 cached.
09:05 N Map: 404 creatures / 66 gameobjects on map 289 cached.
09:05 N Map: 675 creatures / 177 gameobjects on map 309 cached.
09:05 N Map: 380 creatures / 164 gameobjects on map 329 cached.
09:05 N Map: 611 creatures / 24 gameobjects on map 349 cached.
09:05 N Map: 22 creatures / 51 gameobjects on map 369 cached.
09:05 N Map: 133 creatures / 12 gameobjects on map 389 cached.
09:05 N Map: 181 creatures / 3 gameobjects on map 409 cached.
09:05 N InstanceMgr: Creating continent Deeprun Tram.
09:05 N Map: 811 creatures / 93 gameobjects on map 429 cached.Sql query failed d
ue to [table 'logon.corpses' doesn't exist], Query: [SELECT * FROM corpses WHERE
instanceId = 3]

09:05 N Map: 25 creatures / 40 gameobjects on map 449 cached.
09:05 N Map: 14 creatures / 8 gameobjects on map 450 cached.
09:05 N InstanceMgr: Creating continent Alliance Military Barracks.
09:05 Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SEL
ECT * FROM corpses WHERE instanceId = 4]
N Map: 7 creatures / 0 gameobjects on map 451 cached.
09:05 N InstanceMgr: Creating continent Development Land.
Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SELECT *
FROM corpses WHERE instanceId = 5]
09:05 N Map: 306 creatures / 103 gameobjects on map 469 cached.
09:05 N Map: 146 creatures / 0 gameobjects on map 509 cached.
09:05 N Map: 11 creatures / 0 gameobjects on map 529 cached.
09:05 N InstanceMgr: Creating continent Horde Military Barracks.
09:05 N Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [S
ELECT * FROM corpses WHERE instanceId = 6]
Map: 113 creatures / 0 gameobjects on map 531 cached.
09:05 N Map: 25778 creatures / 9768 gameobjects on map 530 cached.
09:05 N Map: 446 creatures / 252 gameobjects on map 532 cached.
09:05 N InstanceMgr: Creating continent Outlands.
Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SELECT *
FROM corpses WHERE instanceId = 7]
09:05 N Map: 1152 creatures / 142 gameobjects on map 533 cached.
09:05 N Map: 242 creatures / 25 gameobjects on map 534 cached.
09:05 N Map: 95 creatures / 0 gameobjects on map 540 cached.
09:05 N Map: 94 creatures / 27 gameobjects on map 542 cached.
09:05 N Map: 81 creatures / 9 gameobjects on map 543 cached.
09:05 N Map: 28 creatures / 13 gameobjects on map 544 cached.
09:05 N Map: 175 creatures / 14 gameobjects on map 545 cached.
09:05 N Map: 141 creatures / 24 gameobjects on map 546 cached.
09:05 N Map: 157 creatures / 0 gameobjects on map 547 cached.
09:05 N Map: 147 creatures / 25 gameobjects on map 548 cached.
09:05 N Map: 175 creatures / 1 gameobjects on map 550 cached.
09:05 N Map: 60 creatures / 14 gameobjects on map 552 cached.
09:05 N Map: 181 creatures / 5 gameobjects on map 553 cached.
09:05 N Map: 98 creatures / 16 gameobjects on map 554 cached.
09:05 N Map: 151 creatures / 1 gameobjects on map 555 cached.
09:05 N Map: 162 creatures / 15 gameobjects on map 556 cached.
09:05 N Map: 57 creatures / 9 gameobjects on map 557 cached.
09:05 N Map: 146 creatures / 12 gameobjects on map 558 cached.
09:05 N Map: 482 creatures / 166 gameobjects on map 560 cached.
09:05 N Map: 3 creatures / 0 gameobjects on map 562 cached.
09:05 N Map: 576 creatures / 15 gameobjects on map 564 cached.
09:05 N Map: 19 creatures / 2 gameobjects on map 565 cached.
09:05 N Map: 32 creatures / 0 gameobjects on map 566 cached.
09:05 N Map: 141 creatures / 43 gameobjects on map 568 cached.
09:05 N Map: 142 creatures / 0 gameobjects on map 580 cached.
09:05 N Map: 129 creatures / 0 gameobjects on map 585 cached.
09:05 N Map: 0 creatures / 0 gameobjects on map 13 cached.
09:05 N Map: 0 creatures / 0 gameobjects on map 25 cached.
09:05 N InstanceMgr: Creating continent Testing.
09:05 N Map: 0 creatures / 0 gameobjects on map 42 cached.
Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SELECT *
FROM corpses WHERE instanceId = 8]
09:05 N InstanceMgr: Creating continent Collins Test.
09:05 N Map: Sql query failed due to [table 'logon.corpses' doesn't exist], Quer
y: [SELECT * FROM corpses WHERE instanceId = 9]
0 creatures / 0 gameobjects on map 29 cached.
09:05 N InstanceMgr: Creating continent Scott Test.
09:05 N Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [S
ELECT * FROM corpses WHERE instanceId = 10]
Map: 0 creatures / 0 gameobjects on map 44 cached.
09:05 N InstanceMgr: Creating continent CashTest.
09:05 N Map:Sql query failed due to [table 'logon.corpses' doesn't exist], Query
: [SELECT * FROM corpses WHERE instanceId = 11]
0 creatures / 0 gameobjects on map 35 cached.
09:05 N InstanceMgr: Creating continent <unused> Monastery.
09:05 N Map: 0 creatures / 0 gameobjects on map 169 cached.
Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SELECT *
FROM corpses WHERE instanceId = 12]
09:05 N Map: 0 creatures / 0 gameobjects on map 489 cached.
09:05 N InstanceMgr: Creating continent EmeraldDream.
09:05 Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SEL
ECT * FROM corpses WHERE instanceId = 13]
N Map: 0 creatures / 0 gameobjects on map 582 cached.
09:05 N Map: 0 creatures / 0 gameobjects on map 584 cached.
09:05 N InstanceMgr: Creating continent Transport: Ruttheran to Auberdine.
09:05 N Map: 0 creatures / 0 gameobjects on map 586 cached.
Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SELECT *
FROM corpses WHERE instanceId = 14]
09:05 N InstanceMgr: Creating continent Transport: Exodar to Auberdine.
09:05 N Map: 0 creatures / 0 gameobjects on map 587 cached.Sql query failed due
to [table 'logon.corpses' doesn't exist], Query: [SELECT * FROM corpses WHERE in
stanceId = 15]

09:05 N InstanceMgr: Creating continent Transport: Menethil to Theramore.
09:05 N Map: 0 creatures / 0 gameobjects on map 588 cached.
Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SELECT *
FROM corpses WHERE instanceId = 16]
09:05 N InstanceMgr: Creating continent Transport: Feathermoon Ferry.
09:05 N Map: Sql query failed due to [table 'logon.corpses' doesn't exist], Quer
y: [SELECT * FROM corpses WHERE instanceId = 17]
0 creatures / 0 gameobjects on map 589 cached.
09:05 N InstanceMgr: Creating continent Transport: Orgrimmar to GromGol.
09:05 N MapSql query failed due to [table 'logon.corpses' doesn't exist], Query:
[SELECT * FROM corpses WHERE instanceId = 18]
: 0 creatures / 0 gameobjects on map 590 cached.
09:05 N InstanceMgr: Creating continent Transport: Menethil to Auberdine.
09:05 N Map: 0 creatures / 0 gameobjects on map 591 cached.Sql query failed due
to [table 'logon.corpses' doesn't exist], Query: [SELECT * FROM corpses WHERE in
stanceId = 19]

09:05 N InstanceMgr: Creating continent Transport: GromGol to Undercity.
09:05 N Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [S
ELECT * FROM corpses WHERE instanceId = 20]
Map: 0 creatures / 0 gameobjects on map 593 cached.
09:05 N InstanceMgr: Creating continent Transport: Undercity to Orgrimmar.
09:05 N InstanceMgr: Creating continent Transport: Booty Bay to Ratchet.
Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SELECT *
FROM corpses WHERE instanceId = 21]
Sql query failed due to [table 'logon.corpses' doesn't exist], Query: [SELECT *
FROM corpses WHERE instanceId = 22]
09:05 N InstanceMgr: Deleting Expired Instances...
Sql query failed due to [table 'logon.instances' doesn't exist], Query: [DELETE
FROM instances WHERE expiration <= 1220184319]
Sql query failed due to [table 'logon.instances' doesn't exist], Query: [SELECT
* FROM instances]
09:05 N InstanceMgr: Loading 0 saved instances.

09:05 N World: Object size: 368 bytes
09:05 N World: Unit size: 4744 bytes
09:05 N World: Creature size: 6040 bytes
09:05 N World: Player size: 99320 bytes
09:05 N World: GameObject size: 608 bytes
09:05 N World: Processing 28315 spells...
09:05 N World: Starting Transport System...
09:05 N ObjectMgr: Loading Transports...
09:05 N World: Starting Auction System...
09:05 N AuctionMgr: Loading Auction Houses...
Sql query failed due to [table 'logon.auctions' doesn't exist], Query: [SELECT M
AX(auctionId) FROM auctions]
Sql query failed due to [table 'logon.auctions' doesn't exist], Query: [SELECT *
FROM auctions WHERE auctionhouse =7]
09:05 N AuctionHouse: Done 1/3, 33% complete.
Sql query failed due to [table 'logon.auctions' doesn't exist], Query: [SELECT *
FROM auctions WHERE auctionhouse =1]
09:05 N AuctionHouse: Done 2/3, 67% complete.
Sql query failed due to [table 'logon.auctions' doesn't exist], Query: [SELECT *
FROM auctions WHERE auctionhouse =2]
09:05 N AuctionHouse: Done 3/3, 100% complete.
09:05 N World: Backgrounding loot loading...
09:05 N BattlegroundManager: Starting...
09:05 N DayWatcherThread: Started.
Sql query failed due to [table 'logon.mailbox_insert_queue' doesn't exist], Quer
y: [SELECT * FROM mailbox_insert_queue]
09:05 N Network: Starting subsystem...
Sql query failed due to [table 'logon.server_settings' doesn't exist], Query: [S
ELECT setting_value FROM server_settings WHERE setting_id = "last_arena_update_t
ime"]
09:05 N DayWatcherThread: Initializing Arena Updates to zero.
Sql query failed due to [table 'logon.server_settings' doesn't exist], Query: [S
ELECT setting_value FROM server_settings WHERE setting_id = "last_daily_update_t
ime"]
09:05 N DayWatcherThread: Initializing Daily Updates to zero.
09:05 N DayWatcherThread: Running Weekly Arena Point Maintenance...
Sql query failed due to [table 'logon.characters' doesn't exist], Query: [SELECT
guid, arenaPoints FROM characters]
Sql query failed due to [table 'logon.server_settings' doesn't exist], Query: [R
EPLACE INTO server_settings VALUES("last_arena_update_time", 1220184319)]
Sql query failed due to [table 'logon.server_settings' doesn't exist], Query: [R
EPLACE INTO server_settings VALUES("last_daily_update_time", 0)]
IOCP: Spawning 1 worker threads.
09:05 N Server: Loading External Script Libraries...

  ExtraScripts.dll : 0x0FF60000 : version mismatch!
  GossipScripts.dll : 0x0FF60000 : v0.706 : loaded.
  InstanceScripts.dll : 0x0FF90000 : v0.706 : loaded.
  LUAScripting.dll : 0x18C30000 : version mismatch!
  MoonGossipScripts.dll : 0x0FFC0000 : version mismatch!
  MoonInstanceScripts.dll : 0x18C30000 : version mismatch!
  MoonMiscScripts.dll : 0x0F5E0000 : version mismatch!
  MoonQuestScripts.dll : 0x0FFC0000 : version mismatch!
  MoonSpellHandlers.dll : 0x0F5E0000 : version mismatch!
  ServerStatusPlugin.dll : 0x18C30000 : version mismatch!
  SpellHandlers.dll : 0x0F5E0000 : v0.706 : loaded.

09:05 N Server: Loaded 3 external libraries.

09:05 N Server: Loading optional scripting engines...
09:05 N Server: Done loading script engines...
09:05 N Server: Ready for connections. Startup time: 27718ms

09:05 N RemoteConsole: Starting...
09:05 N LogonCommClient: Loading forced permission strings...
Sql query failed due to [table 'logon.account_forced_permissions' doesn't exist]
, Query: [SELECT * FROM account_forced_permissions]
09:05 N LogonCommClient: Attempting to connect to logon server...
09:05 N LogonCommClient: Connecting to logonserver on `127.0.0.1:8093`...
09:05 N LogonCommClient: Authenticating...
09:05 N LogonCommClient: Authentication succeeded.
09:05 N LogonCommClient: Registering Realms...
09:05 N LogonCommClient: Realm `tormenta de hielo` registered as realm 2.
Sql query failed due to [table 'logon.characters' doesn't exist], Query: [SELECT
acct FROM characters]
09:05 N LogonCommClient: Logonserver latency is 0ms.
Sql query failed due to [table 'logon.characters' doesn't exist], Query: [SELECT
guid, level, race, class, gender, bytes, bytes2, name, positionX, positionY, po
sitionZ, mapId, zoneId, banned, restState, deathstate, forced_rename_pending, pl
ayer_flags, guild_data.guildid FROM characters LEFT JOIN guild_data ON character
s.guid = guild_data.playerid WHERE acct=1 ORDER BY guid LIMIT 10]
Sql query failed due to [table 'logon.characters' doesn't exist], Query: [SELECT
guid, level, race, class, gender, bytes, bytes2, name, positionX, positionY, po
sitionZ, mapId, zoneId, banned, restState, deathstate, forced_rename_pending, pl
ayer_flags, guild_data.guildid FROM characters LEFT JOIN guild_data ON character
s.guid = guild_data.playerid WHERE acct=1 ORDER BY guid LIMIT 10]
Sql query failed due to [table 'logon.server_settings' doesn't exist], Query: [R
EPLACE INTO server_settings VALUES("last_arena_update_time", 1220184319)]
Sql query failed due to [table 'logon.server_settings' doesn't exist], Query: [R
EPLACE INTO server_settings VALUES("last_daily_update_time", 0)]
#18
ya solucione mi problema pero sio con otro cuando abro arc emu logon y wordl me aparece conection fAiled tu due: exece denegade for user

como lo soluciono ?¿
#19
alguien podria subi als confing bien
#20
hola en el tutorial dice que use el visual c++2008 pero sirve el2005