Estas equivocado, cuando me preguntaron hasta donde llegué, le conteste a continuación.
Esta sección te permite ver todos los mensajes escritos por este usuario. Ten en cuenta que sólo puedes ver los mensajes escritos en zonas a las que tienes acceso en este momento.
Mostrar Mensajes Menúhttp://www.mediafire.com/?3op39zza9d2bbh8
@echo off
ZiNc 17 renderer=d3d --use-renderer-cfg-file=zenith-renderer.cfg --use-controller-cfg-file=zenith-controller.cfg
http://www.mediafire.com/?1x2wi6vfbl50boc
; renderer settings
XSize = 640 ; window/fullscreen X size
YSize = 480 ; window/fullscreen Y size
FullScreen = 1 ; Fullscreen mode: 0/1
ColorDepth = 32 ; Fullscreen color depth: 16/32
ScanLines = 0 ; Scannlines: 0=none, 1=black, 2=bright
Filtering = 3 ; Texture filtering: 0-3
Blending = 1 ; Enhanced color blend: ogl: 0/1; D3D: 0-2
Dithering = 1 ; Dithering: 0/1
ShowFPS = 1 ; FPS display on startup: 0/1
FrameLimitation = 1 ; Frame limit: 0/1
FrameSkipping = 1 ; Frame skip: 0/1
FramerateDetection = 1 ; Auto framerate detection: 0/1
FramerateManual = 100 ; Manual framerate: 0-1000
TextureType = 3 ; Tetxures: 0=default, 1=4 bit, 2=5bit, 3=8bit
TextureCaching = 2 ; Caching type: 0-2
TurnDisplay = 1 ; Turn the whole display (0-2, 0=default)
[general]
output="controller-status.txt"
noerror=1
[combos]
1=d,,dr,,rb3
2=d,,dl,,lb3
[player1]
useMM=0
up=j1up
down=j1down
left=j1left
right=j1right
btn1=j1b1
btn9=j1b1
btn2=j1b2
btn10=j1b2
btn3=j1b3
btn11=j1b3
btn4=j1b4
btn12=j1b4
btn5=j1b5
btn13=j1b5
btn6=j1b6
coin=k07
start=k02
[all]
services=k3c
test=k3d
[player2]
useMM=1
coin=k06
start=k03
left=j2left
right=j2right
btn4=j2b4
btn12=j2b4
btn5=j2b5
btn13=j2b5
btn6=j2b6
down=j2down
btn1=j2b1
btn9=j2b1
btn3=j2b3
btn11=j2b3
up=j2up
btn2=j2b2
btn10=j2b2
[general]
;file to output controller messages and errors
output="c:\wbout.txt"
;indicate if controller will fail or not if a config error occured
noerror=1
;the order of controls :
; ZN1 : 6 btns
; S11 : 11 btns + 2 special btn (see below)
; KN1 : 2 btns
; RZ : 3 btns
; codes are :
; k'hexcode' for keyboard (see dik_code.txt for a list of keys)
; j'joystick number' followed by b'button number' for button or 'up', 'down', 'left, 'right' for pad
; examples :
; k1f for key S
; j2b3 for joy 2 button 3
; k0 for no key
; WARNING: it seems there's a problem with emulation of btns 3 & 6 for player 2
; combos :
; you can define up to 32 combos
; combos are available for every player
; syntax is :
; d down
; u up
; r right
; l left
; s start
; b1 button 1
; ....
; bn button n
; , is the separator for each frame
;
; to map an input key for a combo, put
;c'combo number in combo list'=code
; see below for examples
[combos]
;hadoken from left
1=d,,dr,,rb3
;hadoken from right
2=d,,dl,,lb3
[all]
;F3
test=k3d
;F2
services=k3c
; for S11 works well with tekken2, souledge
; seems btn1 to btn8 do nothing
;[player1]
;coin=k02
;start=k06
;right=j1right
;left=j1left
;down=j1down
;up=j1up
;btn9=k20
;btn10=k21
;btn11=k22
;btn12=k2e
;btn13=k2f
; S11 keys are :
; 1
; 5
; rightarrow
; leftarrow
; downarrow
; uparrow
; btn 1 to 8 : none
; D
; F
; G
; C -> tekken 2 kick 1
; V -> tekken 2 kick 2 / souledge block
[player1]
;example for ZN1 player 1 with joy1
;useMM=1 ;allow player 1 to use WinMM joystick instead of DirectX
coin=k02
start=k06
right=j1right
left=j1left
down=j1down
up=j1up
btn1=j1b1
btn2=j1b2
btn3=j1b3
btn4=j1b4
btn5=j1b5
btn6=j1b6
c1=j1b7
c2=j1b8
[player2]
;example for ZN1 palyer 2 with joy2
coin=k03
start=k07
right=j2right
left=j2left
down=j2down
up=j2up
btn1=j2b1
btn2=j2b2
btn3=j2b3
btn4=j2b4
btn5=j2b5
btn6=j2b6
c1=j2b7
c2=j2b8
;example for KN1 with joy1
;[player1]
;coin=k02
;start=k06
;right=j1right
;left=j1left
;down=j1down
;up=j1up
;btn1=j1b1
;btn2=j1b2
;example for RZ with joy1
;[player1]
;coin=k02
;start=k06
;right=j1right
;left=j1left
;down=j1down
;up=j1up
;btn1=j1b1
;btn2=j1b2
;btn3=j1b3
http://www.mediafire.com/?0ym3x8es6xnc9b0
ZiNc 5