He de advertir que el código del servidor es "improvisado" de una web para compilarlo rápido y probar el cliente por lo que no tiene ni salida de los bucles ni nada, solo para ver si se conectan:
Código (c) [Seleccionar]
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
int main()
{
int server_sockfd, client_sockfd;
int server_len, client_len;
struct sockaddr_in server_address;
struct sockaddr_in client_address;
char c[1024];
server_sockfd = socket(AF_INET, SOCK_STREAM, 0);
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("127.0.0.1");
server_address.sin_port = htons(5000);
server_len = sizeof(server_address);
bind(server_sockfd, (struct sockaddr *)&server_address, server_len);
listen(server_sockfd, 5);
client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, &client_len);
printf("Cliente conectado\n");
for(;;)
{
read(client_sockfd, c, 1024);
printf(c);
}
return 0;
}